Move over, Kickstarter: NFTs are the newest way for indie games to fundraise

On December 6th, simply 2 days after the start of a NFT-backed “card pack” sale for their blockchain-based video game Alien Worlds, the 15-man team behind development studio Daococo offered out of packs after having actually effectively raised $250,000. While a quarter million might seem like a pittance in a world where a single NFT animal can fetch 6 figures and more recognized video games like The Sandbox and Decentraland routinely raise millions, for a smaller sized studio its the kind of raise that can ensure success for a task– and, according to Play To Earn editor-in-Chief Robert Hoogendoorn, the unique set of rewards for purchasers indicates it might well become part of a larger trend.” Where traditional crowdfunding efforts for videogames permit early believers to promise their cash in exchange for benefits like in-game characters called after them or invitations to release parties, NFT-backed video games potentially turn the same principle into a genuine investment.” In-game products and resources backed as NFTs can accrue substantial resale value if a game ends up being more popular, and according to the Alien Worlds group, complex video game economies can even turn them into yield-bearing assets.

On December 6th, just 2 days after the start of a NFT-backed “card pack” sale for their blockchain-based video game Alien Worlds, the 15-man team behind development studio Daococo sold out of packs after having successfully raised $250,000. While a quarter million may seem like a pittance in a world where a single NFT animal can fetch six figures and more recognized games like The Sandbox and Decentraland consistently raise millions, for a smaller studio its the kind of raise that can make sure success for a job– and, according to Play To Earn editor-in-Chief Robert Hoogendoorn, the distinct set of rewards for purchasers implies it may well end up being part of a larger pattern.” In-game products and resources backed as NFTs can accumulate substantial resale worth if a video game ends up being more popular, and according to the Alien Worlds team, complex video game economies can even turn them into yield-bearing properties.

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 Jeannie Propes

Jeannie Propes– Technology My Name is Jeannie Propes, and I am 29 years old who is an industrialist other than a writer. I want to catch the attention of my audience and publishers without sound too dry and dull. I am the sort of person who adores his spare time by writing my thoughts and ideas for my audience or readers. My writing skills are not confined to any specific field, I wrote on many topics, but technology and stock Market articles are always my favorite. I love to express myself through creative modes such as drawing, singing, and writing. I love to spend my leisure time with my beloved cat, sleep or by playing my favorite video games.

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